![]() ![]() ![]() In between his leaping and swinging, he would come across some startled civilians and in some cases, small group of zombies. In some cases, he made good use of a grappling hook and a paraglider at his disposal to make jumps. RELATED: Hades Comes to Steam Early Accessįrom there on, Aiden keeps following that truck which came in earlier by leaping from building to building using his parkour abilities. Aiden is called in as well to join them during this meet up and he sees everyone else celebrating at Frank's bar indoors.įrom above rooftop of a building in District 2, he sees a truck approaches and hearing a gunshot, he quickly jumps in to fight couple of Renegade members who shot Frank and his friend Matt tells him to get to Colonel. ![]() Using his influence, Frank arranges a meeting between them and representatives from two other fractions. RELATED: Metro 2033 Movie Back in Development His guide and friend in doing so is Frank, who thinks the only person who can solve this water crisis for them is The Colonel who is a pretty crazy guy and runs a fraction named The Renegades from The City's pumping station. He embarks a mission to find drinking water supply for The City as it will be on a brink of collapse. For me it was just a nice FMV to show the world building on offer, it didn't actually show that much fluid gameplay.RELATED: Rockstar Games May Have Teased Bully 2Īn infected survivor named Aiden Caldwell is serving as protagonist of the central plotline and will be a key-focus of entire playthrough. ^^this, and if you check some older vids you'll find bits of this 'new' demo already spliced in. Also the game would need to be on very easy mode for enemies to die that easily. The whole game in the video looks like a long cutscene instead of pure gameplay to me. Even some of the decapitation moves the enemy is way too far off the guy must have 10 foot arms. Examples are the flying drop kick which seems to hit enemies although it is miles off connecting and the sort of two handed weapon thrust where you are holding the weapon sideways and shoving at them. Also the game would need to be on very easy mode for enemies to die that easily.Ĭombat is also a bit off which I think is some moves having a much longer reach than they should. An example is when you have finished climbing a ladder the view quickly sort of animates back to "normal" as in looking straight forward and it looks bad.Ĭombat is also a bit off which I think is some moves having a much longer reach than they should. I think it could be that the animation that sort of "rights" you after you have finished doing something is too fast. Originally posted by The sap is rising!:Something about the parkour feels off to me in their gameplay demo but I can't put my finger on it. ![]()
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